Go for Kids is written for children age 12 (sixth grade) and up, because the nature
and inherent complexity of Go concepts require at least that level of reading skill,
vocabulary and reasoning ability. But it can also be used quite satisfactorily by even
much younger children with some assistance from older siblings and parents. The attractiveness
and clarity of presentation of Go for Kids derives from its unique use of 427 panels of
question-and-answer cartoon strip dialogues between instructor and students which augment its
340 coventional diagrams and their accompanying explanatory text. These "comic strip" dialogue
panels provide a much needed context for the material being presented (almost entirely missing
in other Go primers), so that deep rather than superficial comprehension and learning can take place.
They also provide a familiar and pleasurable child-friendly format, as well as "built in" breaks from the more formal tutorial material, and this makes Go for Kids far easier and more pleasureable for children to read than the conventional text-and-diagram-only approach used by all prior Go books. I am aware than no presentation can possible completely satisfy the perceived needs of all potential users, but it is my honest belief that Go for Kids goes far further in this regard than anything extant, and most of those who have seen it pre-publication agree. But ultimately the only judgment that counts is yours, and the only way that you can make that judgment correctly is to read Go for Kids yourself. 8 by 6 with 250 pages.
Chapter 1 Basic Ideas
Chapter 2 Units and Liberties
Chapter 3 Capture
Chapter 4 Eyes
Chapter 5 Seki
Chapter 6 The No Repetition Rule
Chapter 7 Territory
Chapter 8 Thickness
Chapter 9 Ending / Scoring
Chapter 10 Extensions, Connections and Cuts, Part 1
Chapter 11 Extensions, Connections and Cuts, Part 2
Chapter 12 Basic Opening Strategy
Chapter 13 The Endgame
Chapter 14 Planning
Chapter 15 Fighting
Chapter 16 Playing Tips
Use the "Back" button
at the top of your browser to go back.